Senior FX/Lighting Artist
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Voltron VR Chronicles

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Voltron VR Chronicles

HTC Vive, Oculus, PS4
2017 Digital Domain

  • Created all real time and baked lighting

  • Developed cel shading for all characters and vehicles through shaders

  • Created various in game FX and all post effects

  • Developed library of custom shaders for UI rendering and animation

  • Responsible for rendering optimizations to maintain a steady 60fps on the base PS4 console

  • Scripting and sequencing support for in game storytelling events (C#)

  • Developed projectile firing and pooling system (C#)